
The Ice Climbers are not very good at using their standard arsenal of attacks for continuous hits, normally speaking. Oddly, their cleats do not affect their traction on normal surfaces, as it is second-lowest in the game ( Luigi has the lowest). This is due to the fact that they are wearing cleats. A unique addition to their character is that the Ice Climbers are not affected by the conditions of slippery surfaces such as ice, and they won't slide on it. Belay, the up special, is a powerful KO move should the second Climber connect with the opponent, but it is generally a risky use of the move given that it separates the Climbers and puts them into a helpless animation. Squall Hammer is a decent approach attack with good damage and speed, spinning the Ice Climbers around each other in a forward-moving hammer attack. Blizzard, the down special move, can freeze opponents and even cover both sides if the partner is present, or alternatively can be made to cover one side if performed while jumping with the partner, giving the attack more power. Their neutral special move, Ice Shot, is a projectile fired by each Ice Climber which slides along the ground, making it impossible to avoid by crouching/crawling. The Ice Climbers are great at dealing damage when together, have decent attack speed, and possess a few interesting attacks in their arsenal. Should the CPU Climber get KO'd during the stock, the remaining Climber will have drastically reduced damage output, KO ability, and recovery, with Belay becoming practically useless and Squall Hammer loses a good deal of distance (whereas with both Climbers they are excellent recovery moves). In this scenario, it is advisable to stick to and protect the partner, even if it puts the player in additional danger. However, they can easily be separated by strong enough attacks. In addition, their unique property also makes them much harder to grab and throw effectively (when one Ice Climber gets grabbed, the partner can simply counterattack, making them immune to chain-grabs), and conversely allows them to have a superior grab game entirely unique to them (see "chain-grabbing and desynching" below). The Ice Climbers are able to grab two different items and are even able to grab two separate characters.

The follower is always slightly weaker than the leader, but only the follower can meteor smash with their forward aerial. The Ice Climbers are lightweight characters that have the unique property of being a "two in one" character, wherein the game considers each Climber to be a unique character in its own right. Regardless, the Ice Climbers have very strong matchups (losing to only four characters, with Meta Knight being the only top tier they lose to), and very strong tournament results. However, if the partner climber is KO'd, the leader cannot use special moves correctly and is somewhat helpless during recovery a lone Ice Climber also has drastically lowered damage output and KO potential, especially due to their inability to perform a meteor smash, and is considerably more open to chain grabs and combos. The duo also has two decent projectiles, and they are armed with a relatively powerful meteor smash along with one of the largest disjointed up aerials in the game. The partner mechanism of the character also forces opponents to rethink their approach, as one climber can easily disrupt combos and chain grabs. This is primarily due to their extensive and intricate grab game that can potentially lead to an inescapable zero-to-death combo on any character on any stage. The Ice Climbers rank 2nd on the current tier list, putting them in the S tier, a slight improvement over their already high 8th out of 26 ranking in Melee, making it their best placement in the series. Melee, along with new clips recorded for Brawl. Sanae Kobayashi reprises her role as the Ice Climbers in Brawl, with most of their voice clips being recycled from Super Smash Bros. The Ice Climbers ( アイス クライマー, Ice Climber) return as playable characters in Super Smash Bros.
